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Driving School

The Driving School is located in San Fierro and will be unlocked after you complete the mission "Deconstruction" for the garage. Jethro will call you and tell you where it is located. You'll find it just to the South of the garage with a small car park in front of the main doorway.

The Driving School requires 12 small objectives to be completed as best as possible. You will need over 70% on every objective in order to complete the school, however getting a better rating will improve your driving skill and allow you to unlock special vehicles. This guide will try to explain the best techniques to get Gold on all of the objectives, because everyone knows that if you can get gold, you can get bronze easier!

Completing all of the objectives with at least Bronze will unlock the Super GT.
Completing all of the objectives with at least Silver will unlock the Bullet.
Completing all of the objectives with at least Gold will unlock the Hotknife.

Special thanks to Icey for some assistance in putting together this guide.


Driving School

The 360
Description
Use the rear wheel drive car to do a burnout donut.

Vehicle Given
Infernus

Tactics
This one is pretty simple, as you'd expect by the first mission in the first school you've most likely done. All you need to do is hold down X and Square, then hold down left or right and let the car spin around 360, then try to stop it in the exact place you started. This is a bit tricky, but once you get the hang of it, you shouldn't have too much trouble. Usually stopping with about 3 seconds remaining should put you almost right in the center of the required spot.

Gold Criteria
Final Heading: 100%
Final Position: 100%
Damage Penalty: -0%
Overall Score: 100%


The 180
Description
To do a 180, accelerate to top speed, press R1 to handbrake around the cone and then return.

Vehicle Given
Blista Compact

Tactics
This one isn't too hard either. You'll need to speed forwards, perhaps going slightly to the left or right, whichever you prefer, then use R1 to perform a handbrake turn as you pass the last cone. Speed back up towards the start and level your self up with the middle cone, then try to stop right in the middle of the "square" of cones. It'll take a few tries, but once you get used to how the car handles, you'll be able to make better judgements on when to brake in order to stop in time.

Gold Criteria
Final Heading: 100%
Final Position: 100%
Damage Penalty: -0%
Overall Score: 100%


Whip And Terminate
Description
Powerslide around a tight corner and stop in the allocated area.

Vehicle Given
Banshee

Tactics
This is very easy indeed. Speed forwards until just before you get to the oil stain on the floor. Release X and glide around the corner while tapping R1 to slide, then just hold X when you're straight and position yourself up with the middle of the cone square.

Gold Criteria
Final Heading: 100%
Final Position: 100%
Damage Penalty: -0%
Overall Score: 100%


Pop And Control
Description
Drive to the end of the track, a tire will blow out half way there. For extra control, release the accelerate button.

Vehicle Given
Police (SF)

Tactics
If you've been used to driving with popped tires, such as by playing Vice City, this shouldn't really be too much trouble. Speed straight towards the stinger, then as soon as you pop, let go of X and let the car glide to the right. You may have to tap X once or twice here, then push it back over to the left and try to position it in between the cones. You'll run out of time almost just as you stop, but if you remember to let go of X, this isn't much of a difficult task.

Gold Criteria
Final Heading: 100%
Final Position: 100%
Damage Penalty: -0%
Overall Score: 100%


Burn And Lap
Description
Do 5 laps in as quick a time as possible. Target time is under 40 seconds.

Vehicle Given
Banshee

Tactics
This is arguably the hardest objective at this school. You need to make pretty much 5 perfect laps around the small track without crashing or spinning out once. For gold you'll need to finish it in under 36 seconds, which is really only possible if you bend the rules a bit. Knocking over a cone will not give you a damage penalty, but smashing them will. If you carefully make a sharp corner, you can knock the end cones slightly inwards, which makes the actual course a bit smaller. You'll still have to skid at the right time in order to turn around as sharply as possible, but the overturned cones can take about half a second off each lap. When skidding around the corner use R1 and Square which will keep you from spinning out, then hold X as soon as you're around and speed forward, then skid again at the next corner. You need to keep attempting this until you get a perfect run, and if you actually manage it, pray that you get less than 36 seconds for gold. This one was probably the only school mission out of them all which I actually got frustrated with and couldn't do for a long time.

Gold Criteria
Overall Time: Less Than 36s
Final Time: Lass Than 36s
Damage Penalty: -0%
Overall Score: 100%


Cone Coil
Description
Weave through the cones quickly and then return to the start position.

Vehicle Given
Banshee

Tactics
This is a nice break after having to do the previous objective. All you'll need to do is head slightly to the left and right, then vice versa. After that, make a 180 around the cone at the bottom and do the same back to the top where you'll need to stop in the middle of the square. This really just includes about three other objectives into one so it's not too hard. When making the weaving route towards the cones try to keep the corners sharp and just barely miss the cones to save time.

Gold Criteria
Final Heading: 100%
Final Position: 100%
Damage Penalty: -0%
Overall Score: 100%


The '90'
Description
To do a 90, slide the car sideways into the parking space within five seconds.

Vehicle Given
Banshee

Tactics
This is pretty difficult to get perfect, but it's not that hard to complete. You'll need to speed towards the car to the right or left, whichever you prefer. I'd advise speeding right towards the center of the car to the side then just as you get to the oil stains on the ground let go of X, then about half a second later, hold R1 to skid and try to guide the car into the gap. You'll really just have to keep trying until you get the hang of it, but driving out and narrowing the angle can make it a bit easier.

Gold Criteria
Final Heading: 100%
Final Position: 100%
Damage Penalty: -0%
Overall Score: 100%


Wheelie Weave
Description
Keep the car on two wheels until the end of the track.

Vehicle Given
Banshee

Tactics
While this may luck like a difficult task, it can be made relatively easy. Granted you'll really need luck to get he car to land facing perfectly straight, but instead of holding X while you try to balance out the car, just tap it.  This will improve the balance of the vehicle and it will make it easier for you to try to level out the car. If you hit the ramp at the right place you should be able to carry all of the way to the red circle where you can use the handbrake to stop.

Gold Criteria
Final Heading: 100%
Final Position: 100%
Damage Penalty: -0%
Overall Score: 100%


Spin And Go
Description
Use the front wheel drive car to reverse then quickly spin around 180 degrees. Press L2 and R2 together to look behind.

Vehicle Given
Taxi

Tactics
You'd expect that the more you do the harder they get, and they do, but in this case it's probably easier than the first few. Literally all you need to do is hold L2 and R2 to look behind, then reverse using square. Just as you reach the oil stains on the ground just hold left or right and let the car spin around 180, then try to stop before you hit the cones. Then just drive a few meters forward and stop in the middle of the cones.

Gold Criteria
Final Heading: 100%
Final Position: 100%
Damage Penalty: -0%
Overall Score: 100%


P.I.T. Maneuver
Description
Perform a P.I.T. Maneuver to spin the other car around with minimum damage. Finish as close to the other car as possible.

Vehicle Given
Police (SF)

Tactics
Watch the short movie before starting the mission and you'll see just what you're going to do. Speed to the left side of the speeding police car, then just as the front of your car gets level with the back tire of the speeding car, make a sharp right and hit the tail end of the vehicle. If you do it right, the car will spin around right in front of you, and you'll need to use your car to keep the car spinning around by holding left as you accelerate. Once it's gone all of the way around you'll need to pull to the right and try to stop with the front of your car touching the back of the other one. When actually making contact with the car, make sure you're pretty much just pushing it's back end out, not smashing into it because you can't do any damage to the vehicle for gold.

Gold Criteria
Final Heading: 100%
Final Position: 100%
Damage Penalty: -0%
Overall Score: 100%


Alley Oop
Description
Do a barrel roll in mid air and land it perfectly. While in the air, release the accelerate button and move the left analog stick to adjust the car's pitch.

Vehicle Given
Banshee

Tactics
This is another which is pretty straight forward. You just need to speed towards the ramp, then get your two left or right wheels off the side of the ramp and then let go of X in the air. Roll the car towards the direction which your wheels are off the side and try to land it in the same position you started. It doesn't matter how far you go providing you actually land straight. Rolling your car will cause the damage to increase to 100%.

Gold Criteria
Final Heading: 100%
Final Position: 100%
Damage Penalty: -0%
Overall Score: 100%


City Slicking
Description
Drive to the other side of the city and back without damaging the car. The target time is UNDER 120 seconds (2 minutes).

Vehicle Given
Super GT

Tactics
From the start, head to the right and follow the road down past the garage. Stay in the middle of the tram tracks and keep going all of the way until you get to the top of the steep ish hill. Make a right just at the top of the hill and cut the corner then head down the slight slope and make a left. You'll need to brake here and go down the steep, curving street where you'll be able to crab the checkpoint. From here head out to the right and speed along the relatively easy road under the bridges and towards the docks at Easter Basin. Make your way around the corner and pass the Xoomer Gas Station, then cut across the grass just past that and get back onto the road. Follow it forward and enter the tunnel to the left and follow that all of the way back up to the main road. Get back on the tracks and speed along past the garage again, then get to the top of the hill and speed to the right into the checkpoint. This is definitely possible in under 120 seconds, but to get gold you'll need under 100 seconds and no damage. You'll probably have to try this a few times until you get lucky with the traffic, but once you know the best route to take it's not hard apart from trying to avoid collisions.

Gold Criteria
Overall Time: Less Than 100s
Final Time: Less Than 100s
Damage Penalty: -0%
Overall Score: 100%




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